See: Description
Interface | Description |
---|---|
ClientState.StoredClientPaymentChannelOrBuilder | |
ClientState.StoredClientPaymentChannelsOrBuilder | |
IPaymentChannelClient |
A class implementing this interface supports the basic operations of a payment channel.
|
IPaymentChannelClient.ClientConnection |
Implements the connection between this client and the server, providing an interface which allows messages to be
sent to the server, requests for the connection to the server to be closed, and a callback which occurs when the
channel is fully open.
|
IPaymentChannelClient.Factory |
An implementor of this interface creates payment channel clients that "talk back" with the given connection.
|
PaymentChannelServer.ServerConnection |
Implements the connection between this server and the client, providing an interface which allows messages to be
sent to the client, requests for the connection to the client to be closed, and callbacks which occur when the
channel is fully open or the client completes a payment.
|
PaymentChannelServerListener.HandlerFactory |
A factory which generates connection-specific event handlers.
|
ServerState.StoredServerPaymentChannelOrBuilder | |
ServerState.StoredServerPaymentChannelsOrBuilder |
Class | Description |
---|---|
ClientState | |
ClientState.StoredClientPaymentChannel |
Protobuf type
paymentchannels.StoredClientPaymentChannel |
ClientState.StoredClientPaymentChannel.Builder |
Protobuf type
paymentchannels.StoredClientPaymentChannel |
ClientState.StoredClientPaymentChannels |
Protobuf type
paymentchannels.StoredClientPaymentChannels |
ClientState.StoredClientPaymentChannels.Builder |
Protobuf type
paymentchannels.StoredClientPaymentChannels |
PaymentChannelClient |
A class which handles most of the complexity of creating a payment channel connection by providing a
simple in/out interface which is provided with protobufs from the server and which generates protobufs which should
be sent to the server.
|
PaymentChannelClientConnection |
A simple utility class that runs the micropayment protocol over a raw TCP socket using NIO, standalone.
|
PaymentChannelClientState |
A payment channel is a method of sending money to someone such that the amount of money you send can be adjusted
after the fact, in an efficient manner that does not require broadcasting to the network.
|
PaymentChannelClientState.IncrementedPayment |
Container for a signature and an amount that was sent.
|
PaymentChannelServer |
A handler class which handles most of the complexity of creating a payment channel connection by providing a
simple in/out interface which is provided with protobufs from the client and which generates protobufs which should
be sent to the client.
|
PaymentChannelServerListener |
Implements a listening TCP server that can accept connections from payment channel clients, and invokes the provided
event listeners when new channels are opened or payments arrive.
|
PaymentChannelServerState |
A payment channel is a method of sending money to someone such that the amount of money you send can be adjusted
after the fact, in an efficient manner that does not require broadcasting to the network.
|
PaymentChannelV1ClientState |
Version 1 of the payment channel state machine - uses time locked multisig
contracts.
|
PaymentChannelV1ServerState |
Version 1 of the payment channel server state object.
|
PaymentChannelV2ClientState |
Version 2 of the payment channel state machine - uses CLTV opcode transactions
instead of multisig transactions.
|
PaymentChannelV2ServerState |
Version 2 of the payment channel state machine - uses CLTV opcode transactions
instead of multisig transactions.
|
PaymentIncrementAck |
An acknowledgement of a payment increase
|
ServerConnectionEventHandler |
A connection-specific event handler that handles events generated by client connections on a
PaymentChannelServerListener |
ServerState | |
ServerState.StoredServerPaymentChannel |
Protobuf type
paymentchannels.StoredServerPaymentChannel |
ServerState.StoredServerPaymentChannel.Builder |
Protobuf type
paymentchannels.StoredServerPaymentChannel |
ServerState.StoredServerPaymentChannels |
Protobuf type
paymentchannels.StoredServerPaymentChannels |
ServerState.StoredServerPaymentChannels.Builder |
Protobuf type
paymentchannels.StoredServerPaymentChannels |
StateMachine<State extends Enum<State>> |
A class representing a state machine, with limited transitions between states.
|
StoredPaymentChannelClientStates |
This class maintains a set of
StoredClientChannel s, automatically (re)broadcasting the contract transaction
and broadcasting the refund transaction over the given TransactionBroadcaster . |
StoredPaymentChannelServerStates |
Keeps track of a set of
StoredServerChannel s and expires them 2 hours before their refund transactions
unlock. |
StoredServerChannel |
Represents the state of a channel once it has been opened in such a way that it can be stored and used to resume a
channel which was interrupted (eg on connection failure) or settle the channel automatically as the channel expire
time approaches.
|
Enum | Description |
---|---|
PaymentChannelClient.VersionSelector | |
PaymentChannelClientState.State |
The different logical states the channel can be in.
|
PaymentChannelCloseException.CloseReason | |
PaymentChannelServerState.State |
The different logical states the channel can be in.
|
Exception | Description |
---|---|
PaymentChannelCloseException |
Used to indicate that a channel was closed before it was expected to be closed.
|
ValueOutOfRangeException |
Used when a given value is either too large too afford or too small for the network to accept.
|
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