Package | Description |
---|---|
com.google.bitcoin.jni | |
com.google.bitcoin.protocols.channels |
Class and Description |
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PaymentChannelCloseException.CloseReason |
PaymentChannelServerListener.HandlerFactory
A factory which generates connection-specific event handlers.
|
ServerConnectionEventHandler
A connection-specific event handler that handles events generated by client connections on a
PaymentChannelServerListener |
Class and Description |
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ClientState.StoredClientPaymentChannel
Protobuf type
paymentchannels.StoredClientPaymentChannel |
ClientState.StoredClientPaymentChannel.Builder
Protobuf type
paymentchannels.StoredClientPaymentChannel |
ClientState.StoredClientPaymentChannelOrBuilder |
ClientState.StoredClientPaymentChannels
Protobuf type
paymentchannels.StoredClientPaymentChannels |
ClientState.StoredClientPaymentChannels.Builder
Protobuf type
paymentchannels.StoredClientPaymentChannels |
ClientState.StoredClientPaymentChannelsOrBuilder |
IPaymentChannelClient
A class implementing this interface supports the basic operations of a payment channel.
|
IPaymentChannelClient.ClientConnection
Implements the connection between this client and the server, providing an interface which allows messages to be
sent to the server, requests for the connection to the server to be closed, and a callback which occurs when the
channel is fully open.
|
PaymentChannelClientConnection
A simple utility class that runs the micropayment protocol over a raw TCP socket using NIO, standalone.
|
PaymentChannelClientState
A payment channel is a method of sending money to someone such that the amount of money you send can be adjusted
after the fact, in an efficient manner that does not require broadcasting to the network.
|
PaymentChannelClientState.IncrementedPayment
Container for a signature and an amount that was sent.
|
PaymentChannelClientState.State
The different logical states the channel can be in.
|
PaymentChannelCloseException.CloseReason |
PaymentChannelServer
A handler class which handles most of the complexity of creating a payment channel connection by providing a
simple in/out interface which is provided with protobufs from the client and which generates protobufs which should
be sent to the client.
|
PaymentChannelServer.ServerConnection
Implements the connection between this server and the client, providing an interface which allows messages to be
sent to the client, requests for the connection to the client to be closed, and callbacks which occur when the
channel is fully open or the client completes a payment.
|
PaymentChannelServerListener.HandlerFactory
A factory which generates connection-specific event handlers.
|
PaymentChannelServerState
A payment channel is a method of sending money to someone such that the amount of money you send can be adjusted
after the fact, in an efficient manner that does not require broadcasting to the network.
|
PaymentChannelServerState.State
The different logical states the channel can be in.
|
ServerConnectionEventHandler
A connection-specific event handler that handles events generated by client connections on a
PaymentChannelServerListener |
ServerState.StoredServerPaymentChannel
Protobuf type
paymentchannels.StoredServerPaymentChannel |
ServerState.StoredServerPaymentChannel.Builder
Protobuf type
paymentchannels.StoredServerPaymentChannel |
ServerState.StoredServerPaymentChannelOrBuilder |
ServerState.StoredServerPaymentChannels
Protobuf type
paymentchannels.StoredServerPaymentChannels |
ServerState.StoredServerPaymentChannels.Builder
Protobuf type
paymentchannels.StoredServerPaymentChannels |
ServerState.StoredServerPaymentChannelsOrBuilder |
StoredPaymentChannelClientStates
This class maintains a set of
StoredClientChannel s, automatically (re)broadcasting the contract transaction
and broadcasting the refund transaction over the given TransactionBroadcaster . |
StoredServerChannel
Represents the state of a channel once it has been opened in such a way that it can be stored and used to resume a
channel which was interrupted (eg on connection failure) or settle the channel automatically as the channel expire
time approaches.
|
ValueOutOfRangeException
Used when a given value is either too large too afford or too small for the network to accept.
|
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